Tag: Akanba
Here you can see all the occurrences where a particular tag is used in this space.
| Subject |
Author | Published |
|---|---|---|
|
Well, the title pretty much sums it up. |
Amanda Robertson | 21 August 2008 09:53 |
|
What codebase are you going to use? You have any in mind? --- Contact info: Skype: parham-d MSN: fire_lizard16 at hotmail dot com email: parham90 at GMail dot com |
Parham Doostdar | 26 August 2008 09:49 |
|
Well I am in the process of building my own mud and implementing some, if not all of the things I personally wanted in a mud, while still keeping some aspects of others. |
Amanda Robertson | 26 August 2008 09:33 |
|
Hi, If we manage to get our hands on Hourglass (the original version by Genesis) or Rapture Runtime Environment (the one made by Shatan) it would have a very big flaw that we would have to fix... |
Parham Doostdar | 26 August 2008 05:23 |
|
Yes. For that though, we need coders. After that, we can start our own server using that codebase. |
Robert Osztolykan | 23 August 2008 09:07 |
|
No. Than again, it's all killing, but I like killing like this. It's different. On Aug 22, 2008, at 9:37 PM, mike maslo wrote: |
Joshua Tubbs | 23 August 2008 02:54 |
|
Is there a way to make battle tech accessible for us to play? |
michael maslo maslo | 23 August 2008 02:38 |
|
Yep, that's why i stopped playing them. I still think that shadows of isildur has the most advanced forging system. That mud is great, the only thing i hate, and I am against is the permanent death. |
Robert Osztolykan | 22 August 2008 18:00 |
|
After days of fixing to compile under cygwin, i've managed to compile the battletech mux, the codebase the battletech guys are using. |
Robert Osztolykan | 22 August 2008 18:00 |
|
I seriously wish that the battletech muds were accessible. Those really look fun, especially since your faction is supposed to help you and can't kil you. |
Joshua Tubbs | 22 August 2008 17:35 |
|
I've seen most fo thoes you mentioned. A lot fo them are either pk heavy or rp enforced or both. either that or not too newbie friendly. Lol those are exactly opposite of what i want. |
Amanda Robertson | 22 August 2008 16:41 |
|
I've been bouncing from game to game trying to find good ones. I have found a few okay ones that I mess with but I have not found anything I really especially like. |
Amanda Robertson | 22 August 2008 15:59 |
|
Nothing at the moment. I was on godwars II a lot, but as every pk mud, it was too boring even though i was around 300 years. |
Robert Osztolykan | 22 August 2008 15:53 |
|
What do you play then, Rob? |
Joshua Tubbs | 22 August 2008 15:39 |
|
Hello all, |
Robert Osztolykan | 22 August 2008 09:11 |
|
You aren't going off topic at all. Anything mudding related, accept the discussion of programming and that, is aloud here. |
Joshua Tubbs | 22 August 2008 00:36 |
|
Rofl then someone should make one like it. Lol not sure what codebase Akanbar is but I'm sure someone could find out. |
Amanda Robertson | 21 August 2008 23:29 |
|
That's the problem. I don't think there is anything remotely close to it. |
Joshua Tubbs | 21 August 2008 15:58 |




